Wednesday, 15 February 2012

Up Next : SpriteSheets

Right so I whacked in that asset class and uploaded everything to a google code project.  Here's the link: Google Code


The Asset Manager for now does what I need it to do (I'm sure I've said that before).  Right now I'm doing a bit of research into blitting / spritesheets.


First off, there seems to be two types of sprite sheet; one which appears to be for animation and another which seems to be a characters entire collection of visible states.  The main difference between the two is the spacing, one is uniform and the other isn't.
Character Sheet
Uniform : Animation

To manage the spritesheets I'll have to use some sort of data sheet to go with it. I'm thinking the best thing to do is create an XML sheet to handle all the details for the spritesheet.  To what extent I guess I'll find out when I get to it.

Having a quick butchers on the net I've come across this website : 8bitrocket, which has a wealth of wonderful tutorials on blitting and rendering models and such.

So yeah this should be fun working out how best to approach this, I'm sure someone told me when I first started programming that you should never develop  something unless you know you're going to need it...What the hell am I going to use this for!!

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